A single 30 Glops
chip of the GRAPE-6
Developing and algorithm, and implementing it in a computer code, are only two steps along the way of setting up successful scientific simulations. The third step is to create a software environment that enables you to set up, run, and analyze numerical experiments in a flexible and efficient way. I have been involved with the design of two such environments, NEMO and Starlab. Both are freely available: copies can be obtained through our website manybody.org.
Back in the eighties, our research in the dynamics of dense stellar systems was severely limited by the speed of existing supercomputers. This led us to consider building our own special-purpose computers, around chips designed for rapid parallel calculations of Newton's gravitational forces. In 1989, we started the GRAPE project at the University of Tokyo. In 1995, the GRAPE-4 broke the world speed record for floating-point calculations of any type, and in 2001, the GRAPE-6 again became the fastest computer on Earth.
Now that we have regular access to GRAPE computers running at speeds of tens of Teraflops, and generating data sets of many Terabytes, data handling has become more and more of a challenge. We are currently developing flexible archiving systems, as well as novel visualization tools. For example, we have started to use the dome of the Hayden Planetarium of the American Museum of Natural History in New York City to provide a form of virtual reality, through immersive simulations in which we can interactively `fly' through four-dimensional datasets that describe the full space-time history of the evolution of a star cluster.
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